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Meley Lair
Meley Lair (Guild)
Entry item: Fire Ticket (Guild) x1
Cooldown: 8 hour
Group: Guild Needeed
Level restrictions: Lv90 to Lv105
Strong: Strong vs Fire
Resistances: Res. vs Fire


Task 1: As a first goal, players will have to inflict damage to statues in the room until they reach 75% of their HP.
The group will be blocked by the spawn of numerous mobs throughout the duration of this phase.
When a statue loses 25% of HP, it changes colour and can no longer be damaged. When all the statues
change colour, stage 2 will start. During this transition the mobs in the room will disappear and you will not
be able to interact with the Statues.

Task 2: At this stage, Statues will have to hit the statues again, until they reach 50% of their HP.
This time, the group of players will be blocked by the spawn of a larger number of mobs and, moreover,
by the appearance of four Dragon Eggs with a specific function: Eggs guarantee immunity to damage to
the Statues, therefore, hp of the statues can onl be reduced when no eggs are present. Once the 50% of HP's
Statues reach, once again, they will become indestructible. When all the Statues change color again, you will go to Stage 3

Task 3: At this stage you will still need to hit Statues until the HP runs out. The same Eggs of the previous phase
will appear, an even bigger number of mobs and four Dragon Watcher Idall . These mobs must be eliminated
before the end of this phase, otherwise it will not be possible to end the run. As on the previous stage,
if there are Eggs in the room, Statues can not be damaged. When Statues reach 0% of HP, they will become blue.
At this point you will have to destroy the Statues by dragging them over a Dragonfire Ring , dropped by dungeon
monsters. You have 10 seconds to destroy all the Statues with the rings.
New part - title
Entry item: Passage Ticket (High) x2
Cooldown: 4 hour
Group: No group needed
Level restrictions: Lv100 to Lv105
Strong: Strong vs Fire
Resistances: Res. vs Fire


Task 1: As a first goal, players will have to inflict damage to statues in the room until they reach 75% of their HP.
The group will be blocked by the spawn of numerous mobs throughout the duration of this phase.
When a statue loses 25% of HP, it changes colour and can no longer be damaged. When all the statues
change colour, stage 2 will start. During this transition the mobs in the room will disappear and you will not
be able to interact with the Statues.

Task 2: At this stage, Statues will have to hit the statues again, until they reach 50% of their HP.
This time, the group of players will be blocked by the spawn of a larger number of mobs and, moreover,
by the appearance of four Dragon Eggs with a specific function: Eggs guarantee immunity to damage to
the Statues, therefore, hp of the statues can onl be reduced when no eggs are present. Once the 50% of HP's
Statues reach, once again, they will become indestructible. When all the Statues change color again, you will go to Stage 3

Task 3: At this stage you will still need to hit Statues until the HP runs out. The same Eggs of the previous phase
will appear, an even bigger number of mobs and four Dragon Watcher Idall . These mobs must be eliminated
before the end of this phase, otherwise it will not be possible to end the run. As on the previous stage,
if there are Eggs in the room, Statues can not be damaged. When Statues reach 0% of HP, they will become blue.
At this point you will have to destroy the Statues by dragging them over a Dragonfire Ring , dropped by dungeon
monsters. You have 10 seconds to destroy all the Statues with the rings.